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Study: Island of Monkeys terrain (v1)

Study: Island of Monkeys terrain (v1)

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Devlog

  • Conclusion: How Not To Create A Playable Map
    February 13, 2022 by YouGee
    Kunst ist schön, macht aber auch viel Arbeit. [Art is beautiful, but it is also a lot of work.] – Karl Valentin So, this study / draft / possible first iteration of an Island of Monkeys is almost o... Continue reading
  • 4: A Profusion of Banana Trees
    February 13, 2022 by YouGee
    I am not a botanist, but: Ceci n’est pas un banana tree [ Note to self: only do »funny« plays on words in titles when they actually are funny ] If you are as fed up with water as I am , let’s co... Continue reading
  • 3: The Rivers Run Dry – landscape and water
    February 01, 2022 by YouGee
    (Before we go into the Water System, let me say that I am neither a landscape designer nor a hydrologist.) The Shape of The Island So I got a more or less reference shape-conforming landscape eroded ... Continue reading
  • 2: Eroding To A Target – terrain creation
    January 27, 2022 by YouGee
    So I got a first iteration landscape , but I’m not an environment artist. Having a father who is into model trains, and therefore being exposed to scale models, and myself liking to think of the wor... Continue reading
  • 1: No X Marks Any Spot – the base map
    January 23, 2022 by YouGee
    I am not a developer. So I am always thrilled when some tool arrives or gets updated that seems to take grunt work out of creating features that seem – to me – obvious and ridiculously easy, but t... Continue reading
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